Persuasive Methods v0.1

WardOfTheWoods 710

Blackguard.

Snitch.

Infiltration.

Forged Activation Orders.

All of these, combined with cards like Cyber Threat, Xanadu, and even Reina herself, help "persuade" the Corp into doing what you want. Blackguard is expensive, however there's more than enough econ in the deck to make up for it and to eventually come back from dropping it on the field. D4v1d helps break some of the worst ICE out there, too. This deck has been playtesting well on OCTGN but I'm looking for some feedback to push it along to the next level.

4 comments
25 Aug 2014 GPWK

Can you free up 1 influence, so that you can get ZU.13 Key Master instead of Force of Nature? Because Force of Nature is really bad.

25 Aug 2014 GPWK

Ooh, sorry, I'm wrong, Zule is 2 inf

25 Aug 2014 GPWK

Like, I foresee Lotus Field giving this deck a bit of a hassle. Force of Nature is inefficient enough that I'd recommend Crypsis over it. Same install cost, same strength boost cost, can break individual subroutines, and as an AI it has more flexibility. That is all balanced by the click cost to build counters, but still something to consider.

26 Aug 2014 CJFM

You're going to have a hard time finding your 2-of Blackguard with no card draw outside of clicking. Also, Scrubbed is underwhelming in testing, and since you're not playing Parasite or fixed breakers besides Mimic, you're not getting any edge by playing it (unless you count not having to pump Force of Nature quite so much 'getting an edge').

Seems pretty fun to play, but with no draw, I'd try to get 2 Corroder and 2 Mimic in there at least. If anarchs have trouble finding their breakers, they are in Feel-bad City.