Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
Future Proof |
Creation and Control |
True Colors |
Fear and Loathing |
Double Time |
Upstalk |
The Spaces Between |
First Contact |
Up and Over |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Wind in her feathers | 0 | 0 | 0 |
Include in your page (help) |
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Have medium out with keyhole. Parasites all ice. Scrubbed helps para and cyber treat let you play parasite from your hand or get a free medium run. Also fester make Corp think twice before purging. I feel like it's a good aggressive deck. You can adapt with nerve agent and hemorage their hand
2 comments |
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28 Oct 2014
ironblue
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28 Oct 2014
Bigboss017
Thanks a lot for your tips . I mainly want to use keyhole to trash non agenda and leave them all in RnD thus increasing the chance I steal agenda when I make a medium run. But what cards should I replace for the ones you suggest? |
Just in case you weren't aware, Keyhole and Medium don't work together perfectly. While you CAN make keyhole runs and add virus counters to medium (when the run triggers as successful), you don't ever 'access' any cards with keyhole, so you can't 'access more' with medium. Not that this is necessarily a bad setup, mind you. You do at least afford yourself a lot of options (keyhole/hemorrhage vs. Jinteki, medium/nerve vs. FA, etc.), but a lot of players would probably consider your program list a little redundant or non-optimal.
That said, I really like the direction of this deck in general. This is how I feel Quetzal should be built, with an emphasis on successful runs. Too many people get caught up in the breaking/recurring thing with Overmind, and now Ekomind, etc... She just wants to run fast and often, devoting her resources to maximizing the impact her amazing ability gives her early game.
Just think about answering common problems you'll run into. What if you can't find any injects and you're stuck digging for cards? What if you drop below 5 credits and can't use your most powerful economy pieces (SG/LA)?
I would think about throwing in at least one sentry breaker (remember Swordsman exists) and Dirty Laundry, since you want to be running at a profit, if you can. A little more card draw would be amazing, if you can fit it. John Masanori, perhaps?