Program • Install: 4 • Memory: 2 • Influence: 3

: Make a run on R&D. If successful, instead of accessing cards, look at the top 3 cards of R&D. Trash 1 of those cards at no cost (even if it cannot normally be trashed) and the Corp shuffles R&D.

The instructions claim that it sifts the most important data. 'Important', it has been found, is a highly relative term.
Anarch • Agri Karuniawan • True Colors 61
Links: Decklists | ANCUR
Keyhole
Rulings
  • The card trashed by Keyhole is trashed faceup. [Official FAQ]

  • If Keyhole is trashed during a run it initiated, the replacement effect is still resolved. [Official FAQ]

Reviews

"My friends I stand before you / To tell a truth most dire / There is a group in out midst / Who made the news into their quire.

They don't deserve no mercy / We ought to shoot them with a gun / But I am not an evil man / So first let's make a deadly run.

We'll trash their ice that they installed / And all their money too / Dragging their eco down the pits / Stealing all their credit chips.

Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho. / Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho.

I will show what they have done / Their deeds have cost a man his life / They cast him out into the wild / Making him lose his precious wife.

He has sworn revenge for that / And ram that corp into the ground / They might've blanked his title out / But his inner fire won't suside.

Yet, first we'll trash all of their ice / And all their money too / Dragging their eco down the pits / Stealing all their credit chips.

Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho. / Keyhole that filthy corp and trash his cards to archives, so / Make that bastard lose his points with a little program and a yo-ho-ho. "

[see Keelhaul by Alestorm]

(Data and Destiny era)
Alestorm is terrible. —

One of the more powerful Anarch tool's since it came out but has only gotten stronger as cards like Eater & Hades Shard have come into existence. It's power doesn't just come from trashing cards and avoiding actual access but also the amount of information you acquire about your opponents deck its likely if you get only 2 runs in you'll see a massive 4-5 different cards which can be enough to know what kinda deck their playing.

Keyhole also oddly works well with Medium as you still build up counters on medium with a Keyhole run & you can use Keyhole just to shuffle the deck allowing more new cards to be seen.

Pro's

Avoids when accessed cards like Snare! or Fetal AI

Can Trash cards that can't normally be Trashed

Get valuable information about your opponents deck

Works with Eater

Con's

2 can be difficult to spare

3 Influence makes it a little heavy to take out of faction though not impossible

Requires a way into Archive to actually win with the card.

(The Underway era)
Worth noting, you'll always see 3 new cards when you use Keyhole, because the mechanic requires you to shuffle the deck. —
Part of its power is that there are very few counters to it. Crisium Grid and Hostile Infrastructure are the only ones that leap to mind —
KitsuAeryn not quite true since decks run multiple copies of the same card and theirs always the chance you shuffle one of them back to the top though highly unlikly. That's why i say 4-5 differnt cards i assume that's the comment you are looking at if not then this will sound very pedantic. Also Jashay i totaly agree —
Caprice is another important counter. Caprice counters pretty much everything that involves a run. —
If you have a way into archives this is as good as having 2 RnD interfaces out plus a tonne of flexibility. —