On paper this effect looks fine - you get a one-shot effect to not have to spend the normal cost it would take to advance your next agenda or trap. But when I put together a deck's economy, I'm looking for a better return than that. Hedge fund gives you 4 credits; this card only saves 1 credit and 1 click, and you had to spend your whole last turn getting it scored anyway.
Furthermore this agenda doesn't protect itself, is only worth a meagre 2 points, and the mind-games it lets you play by using the counter mid-run are fun in casual games but not quite competitive. I want my agendas to provide unique effects that you can't get with your ice and economy slots. For example private security force lets you kill the runner and project ares blows up the runner's rig. Compared to that, helping you advance your next agenda is pretty marginal.
Overall a C- card. Hopefully they release something later to combo with it.