BOOM. The current I waited so much time. This means that an Edge of World with 1 ice makes 2 brain, Cerebral Overwriter has 1 more advancement and Cybernetics Division: Humanity Upgraded is happier. There is a damn good combo with Sentinel Defense Program (combo = 4 damages for 1 brain) but this is another thing. A very good current.
I wonder if it works with an unadvanced Cerebral Overwriter? You could pay three to do 'zero' brain damage, which would then be increased to one.
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Jashay
I am pretty sure that it being "1 additional brain damage" modifies the original source to do one more, rather than do a second instance of brain damage. So if you do 1 brain damage Defective Brainchips makes it 2 brain damage, and SDP deals one net damage because at least 1 brain damage was dealt.
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PaxCecilia
@Jashay: Cerebral reads: "do one brain damage for each counter", so it requires at least single counter to do any damage at all. Therefore, Defective Brainchips won't trigger with empty Cerebral.
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quiciuq
Are you sure? Compare it with Sentinel Defence Program, which has the 'at least one' qualifier. Also, DBC doesn't say 'any' or such language. And I can't see why you couldn't fire Cerebral Overwriter for 0. I guess I'll ping Lukas when the card is officially released
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Jashay
If it works with a 0-advanced CI, it'll work out of R&D, HQ, and Archives. Hella scary.
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rymosrac
>CI
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rymosrac
I think it's fairly clear (to me, anyway) that it will not work with a 0-advanced CO. The card says, "The first time the runner takes brain damage..." Taking 0 brain damage is not taking any brain damage and so this shouldn't fire. I mean, think of it this way: almost every instant in a game you are taking 0 brain damage, and it certainly doesn't fire off of that...
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Sabin76
Throw in Tori Hanzo to the Sentinel Defence Program combo and then for one landed brain damage, you're getting a total of three brain damage and one net. Expensive and combo-riffic, but hilarious.
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LeonardQuirm