Not usually very good. At a glance, it vaguely looks like Hostile Infrastructure, a card which could convert large amounts of money into nearly impenetrable prisons. This isn't that. Outside of maybe Ob, it's a minor tempo hit. Assuming Hostile Architecture triggers only once, you're spending $5 to do 2 meat damage and up to $4 of their money. Draining $4 of their money is an effect worthy of a $0-cost card. If your deck gets enough value out of 2 meat damage and a semi-forced run to spend another $5 on this, you will love Architecture.
In Ob, you're already throwing around a slew of fast-paced threats and are more dangerous than normal on low credit totals. If there is life for this card, it's probably in an Ob deck on 3x Urban Renewals than in a more traditional horizontal-play deck trying to get a lot of value over time by installing too many assets for the runner to deal with.
Unlike its predecessor, Architecture only fires once a turn, only protects installed cards, can't stack with multiple copies, and is ~useless* against Apocalypse (which wrecks most of the decks which would want to use Hostile Architecture). Also, while a $4 trash cost might have been draining for runners back when Hostile Infrastructure was available, trash costs have been weakened as a tempo hit by cards like Miss Bones. I don't expect a card with this little upside to see much use outside of Weyland, 3 influence feels like a lot for this. In most non-Weyland horizontal decks, I'd pass on this for the same reason I'd pass on the (probably better) Urban Renewal: defending it for several turns usually isn't feasible, and 2-4 meat damage usually isn't enough value in an asset-oriented deck to justify spending a significant chunk of influence on it. If you're just looking for short-term value with more game-winning potential, for $4 a Snare causes an unpredictable 3 net damage and a tag, which is probably better value than you'd get from a Hostile Infrastructure (unless you're somehow keeping it alive several turns but I don't think that's a plausible scenario in most identities).
Additionally, it also has a trash-cost $1 less than Hostile Infrastructure, but I don't think that you'll notice the $1 as much as "I guess Miss Bones wrecks this either way." (Note, please accept "Ob is pretty good" as a disclaimer on every sentence in this review).
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*Hostile Architecture vs. Apocalypse: if Architecture fires for 2 meat damage after the Apocalypse hits, you have probably lost the game as corp. (If you care enough about installed cards to play Hostile Architecture, surviving an Apocalypse looks grim except for maybe Ob). However... if you have a must-trash card like Crisium Grid or an early Urban Renewal, maybe you get lucky and Hostile Architecture snipes Apocalypse with 2 meat damage BEFORE the Apocalypse hits.