Nebula Talent Management: Making Stars

Nebula Talent Management: Making Stars

Identity: Division
Deck size: 45 • Influence: 15

When your action phase ends, if you played an operation this turn, gain 1[credit] and flip this identity.

Flip side:

The first time each turn you play an operation, gain [click].

When the Runner makes a successful run on HQ or R&D, flip this identity.

Igniting your potential.
Never stop shining.
Illustrated by Emilio Rodríguez
Decklists with this card

Elevation (elev)

#57 • English
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Reviews

This is very likely to be the best NBN card in Elevation, allowing you to FA all kinds of stuff very easily. Just ice up centrals, play a Hedge Fund, and the Runner has to head through your Seraph, etc. or you'll FA with just a Red Level Clearance or Petty Cash. Nothing like Haas-Bioroid: Precision Design in NBN, though this is nowhere near AstroScript Pilot Program levels of craziness and it all depends on how well Runners will be able to get through NBN ice in the coming meta. Drip from the front side is also very nice.

(Elevation era)
19

As I was first reading this card, I thought the flip side would just draw like Hoshiko.

Nebula is extremely interesting.

When I first saw this Identity, I thought it would be fast-advance city. But after playing with it a few games and looking at the current attempts to make a fast advance deck work, I've realized how elegantly it prevents linear play.

First, you only get four 3-for-2 agendas - 3 Embedded Reporting and 1 Tomorrow's Headline. That's 8 points in your deck you can easily move to your score area, but you need to decide how you want to handle the other 12 points. You can dilute your deck with 3-for-1s, spend more effort fast advancing bigger agendas, hide the agendas with Spin Doctor effects or build a scoring remote for just some of your agendas. Pick your poison.

Second, you have to keep the Runner out to fast advance. Sure, glacier decks can keep the Runner from running R&D and HQ consistently, but Nebula is already spending half their deck on their fast advance plan. See Point One - every Nebula deck needs to dedicate slots to handling the unruly 12 agenda points in their deck.

So Nebula games are still netrunner, just weird netrunner. The Corp only cares about two servers, but they're spending so much effort and so many deck slots to handle their unruly 12 agenda points the Runner still has a fighting chance.

Props to Null Signal games for such a cool and fun design.

(Elevation era)
26