Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
The runner ID I got for a random ID charity event later in the year and the counterpart to my IG54.
The goal is to make ice work for you, unfortunately as I wanted to make it for the post rotation this misses off some of the combo pieces that would really make a monster. That said it did well enough to not lose while my IG deck did the heavy lifting.
There are some changes it might be nice to make Bloo Moose actually did nothing in any game (both Skorpios so I guess that's to be expected). 3 x Sahasrara is possibly excessive and may be that 2 influence could be better spent. Rubicon Switch let you turn off their cheap ice so they can rez it again and help you load up your Analyzers (plus real money with Keros out). Autoscripter has some nice synergy with the install from hand ability and lets you get that extra bit out of your turns. The bird breakers are all things considered a bit meh but I needs that derez so I guess they're here to stay.
Anyway the games:
Game one corp win.
Game two vs. Skorpios. I know the guy I'm playing and I know his plan. It's all about barrier breaker denial using Keegan Lane, Hunter Seeker and Salem's Hospitality. But luckily my bird breakers let me play around this to an extent letting me get it back in hand and at least away from the Hunter Seeker I know he has in hand after stealing an agenda. My opponent scores a couple of hostiles and a Glenn Station before I can get Saker outI manage to dodge an awkward couple of Salem's and eventually my persistent hammering of R&D with The Gauntlet pays off. But before either of us can seal the deal time is called and we both end on 4 points each, My first ever draw.
Game three vs. Skorpios. A completely different Skorpios this time. Again I know the guy and I know his plans are often crazy and awesome. I get my Ice Analyzers down quickly but it doesn't matter as he is not icing an centrals. I have to settle for single accesses but also trash my way through a lot of advanceable ambush assets for a bit of dig. In the end he Couriers the Government take over that he had Mushin'd out on turn one but my next turn gives me my winning agenda off the top of R&D.
Game four corp win.
Game five corp win.
3 comments |
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23 Aug 2017
analogBrad
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24 Aug 2017
FreqKing
Nicely done. Seems like you could keep the Sahasrara and drop the Ice Analyzers for Compromised Employee if you're short on influence |
24 Aug 2017
protolich
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Great work!