A Weyland shell game of sorts. Install, advance, advance is a common opening with this deck, especially for a Hostile Takeover. The deck is out to kill, but can easily switch to a glacier style, if you don't find agendas right away (which is rare, but can happen.)
Vulcan Coverup is a nice card. It's very disruptive when scored. It can be used to flatline a careless runner (very rare, especially if they see Punitive Counterstrike, Scorched Earth, or SEA Source at any point.)
Though in early testing, I feel this is one of my more competitive decks. As always, feedback is welcome and appreciated.
Revision 1 (Now with more shell game goodness):
-1 Curtain Wall, -1 Hive, -2 SEA Source, +3 Ghost Branch, +1 Project Junebug