Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Trace Amount |
Cyber Exodus |
Future Proof |
Opening Moves |
Mala Tempora |
True Colors |
Fear and Loathing |
Double Time |
Honor and Profit |
Upstalk |
First Contact |
The Source |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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N.E.A.R.P.A.D | 184 | 158 | 28 |
Inspiration for |
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None yet |
Include in your page (help) |
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12 comments |
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2 Feb 2015
LSK
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2 Feb 2015
LSK
Also, maybe it makes sense to go to 3 Data Raven if the long-term goal is to keep the runner out of servers with DRT |
2 Feb 2015
MattJP
The long term goal is not necessarily DRT, but it's a relatively easy one and it works incredibly well. I've won through psycho-Beale, scoring glacier-stype (eli, tollbooth, tollbooth is not cheap), various styles of fast advance and kills. The most common are the Astro-train and kills. The engima is there to address an issue of porous ICE. A previous version of this deck has almost all porous ICE, excepting Tollbooth, and it caused issues when runner when into "fuck-it" mode or against Siphon. The extra hard ETR is just there to give me defensive options. It could easily have been a quandry, but I love eating a runner's click with it and it's slightly more resilient. Another thing to note is just how rich this deck gets. I'm seriously considering dropping marked and possibly a pad two if the right asset comes out. Once you have 2 turtlebacks out you get 2 credits per install and a draw on your first... the middle/late game economy is insane. And a diversified at 10+ remotes is common and wonderful. Hopefully that describes the deck to some extent (I know I have just to put one up). Any more questions, just let me know. The deck takes a bit of getting used to, but it's a beast. |
3 Feb 2015
Grimwalker
tried this out because I've been running City Surveillance NEH for quite a long time--man, this was so much nicer. Rich buttery consistency. The thing I love about these builds is how seductive they are--the runner thinks they're doing so well, finding and trashing assets, but in reality they're giving up time and tempo and letting me score out when they've spent their money. Manhunt traces are an even better money pit than CS. |
3 Feb 2015
MattJP
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3 Feb 2015
Grimwalker
Actually I rarely score agendas the turn I install them, and while riding the Astrotrain can finish a game, it rarely is the make-or-break start that it is in other builds. I think Clot can be played around. |
3 Feb 2015
MattJP
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4 Feb 2015
Grimwalker
yeah, that is the trick. The thing I like about this is that Manhunt puts the kibosh on hyperaggressive checking if installed early. Adding SanSan will help too--they can't always have Clot. Plus I plan on finding room for a Cyberdex Suite which should help. |
4 Feb 2015
Pyjam
This is very good and funny deck. I haven't tried it but my buddy used to play something similar. Against him, I coudn't run on everything because he also played Snare!. His deck is here. The absence of SanSan City Grid is explained by his desire to challenge himself. |
7 Mar 2015
cocomogogo
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8 Mar 2015
MattJP
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22 Sep 2015
nickv2002
Oaktown Grid seems like it would be a good upgrade from to Dedicated Response Team here to protect key Assets. |
I want to try this. How do you feel about the ice spread and quantity? I'm a bit worried about Enigma, in particular - if I'm only playing 9 pieces of ice I expect most of them to be durable past the early game. How do you minimize agendas being sniped off the top early on?