Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
Cyber Exodus |
Future Proof |
Opening Moves |
True Colors |
Fear and Loathing |
Order and Chaos |
Breaker Bay |
Old Hollywood |
Data and Destiny |
Salsette Island |
Fear the Masses |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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NEH Glass Shop (1st Place, Undefeated, Phoenix Comics TT) | 157 | 120 | 50 |
Inspiration for |
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None yet |
Include in your page (help) |
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Playing the Butcher shop thing out of the new ID, working okay.
4 comments |
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9 Jul 2016
moistloaf
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9 Jul 2016
mawa
Ehh, I don't think it needs Midseasons to be a shop. There's some precedence for it to be called a shop without it. The crucial part here is the use of breaking news and 24/7 News Cycle. Is there any value in running an operation economy piece instead of the Pads, since you don't get the free draw off of it? How about Shipment from Sansan - I notice you don't have any cyberdex's and I think that's a mistake, but shipment allows you slip in a breaking news past a clone chip as long as they don't respond on an install. |
9 Jul 2016
Deadboy13
I'd drop the SanSan City Grid. This is similar to glass shop. If you want butcher shop, you just go for the kill. Dropping the SanSan City Grid, you could grad a cyber and a snare. You'd have one spare influence, but a good snare for this deck means you don't have to force the tag they do it themselves and get hurt at the same time. |
10 Jul 2016
SamG
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i dont think its butchershop without Midseason Replacements ... this is more like sync style attrition. i think midseasons (/en/card/02116) is better with this ID though