Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Packs |
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Core Set |
What Lies Ahead |
Trace Amount |
Cyber Exodus |
A Study in Static |
Humanity's Shadow |
Opening Moves |
True Colors |
Fear and Loathing |
Double Time |
Honor and Profit |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from | |||
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Tower to the Sky | 0 | 0 | 2 |
Inspiration for |
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None yet |
Include in your page (help) |
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Prototype Always Advance (AA) deck. Updated based on comments provided in previous iteration. Description updated.
Dig early to get a couple advanceable ICE out on the board. Spend at least one click per turn advancing something. Commercialization and Trick of Light will benefit from this in the mid-to-late game.
Extend Phase 2 by destroying the Runner's Rig. Archer, Grim, and Swarm provide some capability to do this, and Corporate Troubleshooter will help them stick.
The lone Tenma Line is there to move that giant Swarm, Ice Wall, or Shadow around, or reposition an early Curtain Wall.
Again, comments welcome.
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