Sync : When Taxes Kill

NetrunningAmok 284

Updated list after some play testing.

Just something I have been playing around with. Pretty standard Sync stuff, 44 cards pretty much guarantees that the scorch are in hand. The ice are not there to keep the runner out, only to slow them down and keep them poor until you can kill them or psycho-beale for the win. The Agenda suite makes it hard for the runner to score points and often leads them to score points for you (QPM).

Newest addition are Ghost Branch and Archangel. Ghost Branch can be bluffed as a food or overadvanced beale forcing the runner to run your server, possibly gaining tags from your ice, only to receive 2 more tags. Archangel makes runner accesses that much more dangerous. Also is a good taxing ice once installed.

Feedback is appreciated.

3 comments
2 Dec 2015 Benjen

I have a SYNC: Everything, Everywhere deck I'm working on and I originally went with the Psychobeale. But then I realized that AstroScript Pilot Program forces the runner to start running, which you really want them to do. It also adds a great win condition. So I would recommend switching those agendas. Other than that, it looks fun.

Also, a 16 strength Resistor is a thing of beauty.

2 Dec 2015 NetrunningAmok

@Benjen Thanks for the feedback!

I have been toying around with that idea as well. If I lose the Psycho-Beale combo and go to Astros then I would most likely go -1 Psycho, keeping 1 for the GFI, and -1 Ghost Branch since there are less things to bluff it out as. Then I could add +2 SanSan City Grid which seems pretty strong to me. I'll have to give it a try and see.

2 Dec 2015 NetrunningAmok

@Benjen I posted a fastro version here.