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Hi everyone! This was my Corp deck at the local tournament in Verona that I won yesterday. Runner deck here: http://netrunnerdb.com/en/decklist/24272/the-indian-gang-bulletproof-version-1st-verona-gnk
I decided that this would have been the final version of the list the morning of the tournament day, after a lot of thoughts about our local meta. The worst matchups for RP are stealth decks and Anarchs in my opinion, especially Noise, and I expected to play against many of them. So i tweaked it a bit to be ready for those situations and for any recursion that usually hurts RP like Parasite or Account Siphon.
First I chose to reduce the agenda density with Utopia Fragment (the best Fragment to use in RP) instead of 2 NAPD. If you can score it you've probably won the game and with less agendas you're less exposed to Noise mill.
Then I wanted to slow down the runner game while accelerating mine. So I added 2 Blacklist and 2 Cerebral Static, that really was the star of the tournament freezing 1 Quetzal and 1 Haley Kaplam; and I chose to play 3 Architect (that are very useful in early game, they cannot be trashed and they are also a bit taxing) and 1 Fast Track that made me win the game against Stealth Andy finding The Future Perfect before the runner was completely set up (the first agenda was installed by Architect and scored almost immediately).
1 Crisium Grid for backup to protect me against Account Siphon or Eater + cards (Keyhole, Wanton Destruction and others).
The rest of the deck is standard RP. I chose to play a second Ashigaru instead of Susanoo-No-Mikoto because it's incredibly taxing and with so many Anarchs around they can pass Susanoo-No-Mikoto for free using D4vid when you've payed 9 to rez it! And also I prefer to see Ashigaru as soon as possible to protect my R&D.
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