아이스: 파수 - 파괴자 • Rez: 4 • Strength: 6 • Influence: 2

궁수를 레즈하는 추가 비용으로 기업은 아젠다 하나를 포기한다.

기업이 2을 얻는다.

프로그램 1개를 폐기한다.

프로그램 1개를 폐기한다.

런을 종료한다.

다음 번엔 더 주의 깊게 서비스 약관을 읽어 보시기 바랍니다. 그러지 않으면 당신은 위험 지역에서 자신을 찾게 될 것입니다.
웨이랜드 컨소시엄 • Mike Nesbitt • 코어 세트 101
Links: Decklists | ANCUR
궁수
MWL Entries

No MWL Entries for this card.

Rulings
  • If the Corp has an over advanced Braintrust scored and rezzes Archer, forfeiting Braintrust, Archer gains the discounted rez cost. [Official FAQ]

Reviews

Possibly the most devastating piece of ICE in Weyland, it is a sentry that all fear when facing the corp. It is extremely taxing to run through - while maybe the runner doesn’t break that 2credit subroutine, it can still cost a pretty penny to get through for most breakers. Despite the forfeit additional cost to rez, it is rather cheap, making it easy to force a runner into it. Not only does it keep them out then, but it also can really set the runner’s rig back, opening up huge scoring windows. Against some runners that play dangerously with only one copy of a breaker and little to no recursion it can completely shut them out.

Don’t let the cost of the agenda put a bad side on this card. First, Weyland has a Two for One in faction in Hostile Takeover. This is a staple part of a lot of Weyland’s economy, especially those Weyland decks which care less about keeping the runner out and more about just slowing them down to set up for the Flatline. Hostile is a perfect target for Archer - indeed, while it can be very possible to sack a two or even three pointer to Archer, rarely the tempo gained is worth the loss of points for anything beyond a single pointer.

With that agenda in faction and very easy to get on the table to power up Archer, this sentry becomes a devastating weapon to use against a runner who face checks without a killer - or two broke to use the one they have installed. Archer remains a constant threat and will remain a strong piece of ICE.

(Written as Chrome City was just released . )

(Chrome City era)
326
Yeah, Archer's a great piece of ice. Very little feels better than an opening hand that involves Hostile Takeover and an Archer. The ability to threaten both early- and late-game rigs is devestating. Also, the flavor text? Pefection. —
An Archer that resolves it's subroutines when you rez it is often game-winning. —