A very odd card. As noted by goldstep below, this card compares unfavourably with other shaper draw cards if you assume a normal handsize. Thinking in terms of value analysis, this is a card that is only ever better than a Diesel or Quality Time if it is the only card in your hand (and only marginally so then) and is worse in every other situation. Thinking of how it might perform in a real match situation, it is even worse - the cost of having a card in your deck which is very, very often dead is massive, especially when that card is an 'economy' card you're relying on to make the rest of your deck more efficient - often you play a draw card because you're digging for answers you need right now, and the extra click makes game day far worse in that situation.
It is obvious, then, that the card's real reason to be is as an engine piece in combo decks which shoot for a ludicrous handsize - get your hand size boosters out and play this to draw everything else you need. Bish, bash bosh. In those decks, however, this card's influence is going to be a pretty substantial downside considering that at the moment, the cards Game Day wants to play with - Origami, Ekomind, and Bagbiter - are in crim and anarch. This looks to be a cautious piece of design from Fantasy Flight, with one eye on making sure any wacky runner combo decks won't be super competitive.
Somebody, somewhere is going to draw 20 cards off this and feel like Superman, but unless we're given a way to weaponise hand size or free memory more efficient than Sage and Overmind, this will remain a card for devoted Johnny players.