This is a card that could possibly be making a large comeback. Originally, the cost did not seem worth the effect. Corporations didn’t have a lot of free cash to be throwing at strength of an ICE, and only working once didn’t seem very much worth the card slot either.
Yet recursion is quickly becoming more and more prevalent for the corp. Add to that the one true power creep of Netrunner that is economy, and Corporations having tons of credits to sink into this kind of card become possible. With the final piece that ICE that hurts more or is more dangerous to the runner if they can’t break it, Corporate Troubleshooter could quickly see a resurgence in possibilities.
Because this card is used during the paid ability window after the runner has already decided to encounter the ICE, with enough money there is no way for the runner to avoid the subroutines firing. Given that most of the time ICE subroutines are only effective on the corps terms the turn you rez the card, this can make the primary tool of interaction the corp has with the runner (ICE) hit more than once or twice.
At only one influence, it certainly is going to see far more play as a card to make ICE effective mid to late game, and should see more of an impact.
(Written during the meta of The Valley, part of the SanSan Cycle. For more reviews like it, visit wyldside.blogspot.com)