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CJFM 2270

I've been working on a Pawnshop variant with the best breakers in the game. Special Order might seem like an odd choice, given that Shaper has so much tutoring, but I wouldn't swap it for anything. It somewhat frees up your SMCs to get other useful programs like sucker or parasite, or just another breaker. I was running 2, but I'm trying Faerie (instead of Special Order #2 + Stimhack #2). Faerie is a nice inclusion here, since you really want to be running more aggressively to get ICE rezzed, and I really really hate Sharpshooter. Faerie has the bonus of breaking Taurus, while neither Deus X nor Sharpshooter can.

Cache has been impressive.

Aesops has taken the spot of Order of Sol for the moment, which I was running 1 of, but just never really needed it. The rig is very efficient, though you might need to save Lady for the irritating big ICE, depending on the matchup. She's good to deal with those Curtain Walls (it takes 7 + the cost to install).

Synergy with Pawnshop: Cache is probably obvious, but Ghost Runner can be used to gain some clutch cash if you leave 1 cred on it. Pawning extra Personal Workshops is a good idea late game, and Cerberus "Lady" H1 is due to get recycled too.

Rig build orders for major matchups

Basic Rig: Faerie (or Mimic), Yog, Mimic (or faerie), Lady, Atman 4, Sucker, [be flexible]

Rig vs NEH: Inti, Mimic, Yog, Atman 4, Sucker, +1

Alt Rig vs NEH: Atman 0, Lady, Cyber-Cypher (usually on RND), Mimic, Sucker

Rig vs Blue Sun: Lady, Inti, Yog, Faerie, Mimic, Sucker, (leave Atman and Cypher on Workshop and use it to deal with problem ICE).

Rig vs PE: Deus Ex, Mimic (or Faerie), Yog, Parasite (to recur), Sucker

Rig vs RP: Mimic and Faerie, Sucker, Atman at 4 (for Lotus Field), Cyber-Cypher (goes where Inazuma is), Yog if needed

1 comments
2 Dec 2014 CJFM

A good strategy is to keep your Caches on Workshop until you need them. And any suggestions to fit in either +1 Paricia and/or +2 Order of Sol would definitely help.