Walker in the Wasteland (2)

rallenii 3

A pretty heavy revision of my previous Exile list, still using the same fundamental ideas.

@Wasteland: Cards of all types get trashed frequently; could work out to 3 credits on most runner and corp turns. Downright silly with Aesop.

@Technical Writer & Scheherezade: These guys pile up FAST. This deck does a ton of installation and every SMC essentially pays for its own ability with one Writer.

@Bookmark: Plascrete is probably better, but this is free to install and synergizes with Wasteland.

@The Toolbox: This deck makes gobs of money. Hardcasting the Toolbox after the first couple of turns is seldom a problem. Allows almost all programs in the deck to be simultaneously active, plus recurring credits are always nice.


The lack of Sure Gamble is certainly felt in the early game, but they're practically a dead draw once the deck's engine is set up.

Also as a note, I do not play competitively but feedback is appreciated.

1 comments
12 Nov 2015 Chio

Wow, that looks pretty mad.

Not a lot of multi access or control, but... screw opus "take 8" turns. You can easily make 8 at the start of the turn.

Same Old Thing for multi access recursion is interesting... I love Daily Casts in this style of deck ... but thats something to experiment with.

I have been trying out Snowball as a second Barrier breaker recently. It works really well if people build anti Cerberus "Lady" H1 servers.

And since you are running Escher and make gobs of money, you might as well run Gordian Blade and save a bit more cash per run.

Lastly ... I think you can try running a little less carddraw. This is Exile: Streethawk after all. You have a bunch of cantrip opportunities.

Have fun with it.