Titan • Space Train • Version 3

Pyjam 523

This is a new version of my Space Train deck.

The Space Train uses the Titan Transnational's ability, Trick of Light, and the tokens on the cosmic ices to score three Project Atlas. Then, Hostile Takeover closes the game.

Very often, things are not that easy. So, the deck provides the tools to score an agenda on turn 2 behind a very cheap piece of ice.

Whatever is scored, either a Project Atlas or a Glenn Station, a huge momentum is gained. After that, a glacier is built for R&D defense.

Supporting this strategy, the deck contains a mix of binary ices (Ice and Paper Wall, Quandary) and taxing cosmic ices (Asteroid Belt, Wormhole, Nebula, and Wendigo).

There's a dedicated topic on BGG.

New in this version :

The big change is the agendas selection. Government Takeover and Glenn Station are replacing six 4:2 agendas.

Once a Glenn Station has been scored and Government Takeover is hosted on it, the agenda density in R&D is dramatically reduced.

Thanks to that, 2 Jackson are enough. Slots and influence are freed for 1 Fast Track, 1 Reclamation Order, and 3 Shipment from Kaguya.

I think that all those additions, plus the reduction of agenda density are really improving the deck. The deck also offers more diversity than previously.

I had my doubts about Government Takeover but thanks to the very low density of agendas in R&D, I have won some games where I was led 6-0, including one where the Runne stole a Government Takeover that I have tried to protect behind a Paper Wall. LOL. Great memory.

Future changes :

I'll try this when Clot and Traffic Jam will be released:

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