CIMCA - Stupid Combo

Mildiou 1

With this deck, agendas doesn't matter. You simply follow one path that consists of drawing cards, installing ICEs (and sometimes both at the same time thanks to Ultraviolet Clearance) waiting to draw your stupid combo.

Ridiculously easy to play, this deck wants you to draw your deck in hand while HQ and R&D are both protected with ICEs. When you have Corporate Troubleshooter and MCA Informant installed, you have to let the Runner play its last turn. Then Scorched Earth closes the game.

Preemptive Action is included if a backup plan is needed.

3 comments
1 May 2017 Revelations

Why not Reclamation Order to get the Scorched Earth back more quickly so you can burn through a Plascrete Carapace more easily?

I also think you need more Hedge Fund and less Green Level Clearance as your ice is expensive.

1 May 2017 severininfurs

It's a double, but Enforcing Loyalty might be nice to clear the plascrete if they already have it out the turn you MCA Informant. So that away, you could T1: Enforcing Loyalty, MCA Informant; T2: 2x Scorched.

1 May 2017 Mildiou

Well, I'm not an efficient deckbuilder. So your comments are welcome. I just noticed that I don't run any current to combat Employee Strike.

Modifications :

+2 Hedge Fund

+2 Enforced Curfew

+2 Reclamation Order

-2 Preemptive Action

-2 Green Level Clearance

-1 Guard

-1 Quicksand