Plan Breakthrough

HurricaneRelic 7

The Idea is to score fast and win, or to just flat out kill the runner. Really mostly a test for the Matrix Analyzer -> Plan B combo. Also threatens with Project Junebug as a kill thing. Ice is mostly to stop the early runs and to start the Medical Breakthrough train going. San San to speed it up.

Plan B is pretty great in this deck (even more so if you can get Trick of Light into your hand. Just advance Plan B up to 6 advancement counters and you can still score out Medical Breakthroughs from hand.

Some of the choice of cards are simply the cards that I have (like the odd part where I only have 2 fast tracks).

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