To be honest, this card is quite useless in most decks. Let's look at the ways you can play with Plan B.
Here, you're hoping the runner will leave it alone, as there are no 1 cost agendas. You hope to double advance or triple advance on the next turn. The runner will strongly suspect this is some sort of trap or an awkwardly advanced 3-pointers since you do not score it. Most runners will check it when it has 1 token and not touch it if it's sitting with 3 or 4 tokens.
2-Install, Advance, Advance
Runners might be tempted to run an under-protected or naked double advanced asset, but most often than not, they will assume it's a trap and leave it alone. If you then pump it to 3, 4 or 5, you will arouse even more suspicion. The bait will not work.
3-Mushin No Shin + Back Channels
It's a viable option, but it involves a four card combo (Plan B, the 3/1 or 3/2 agenda, Mushin and Back Channels if they don't run it). In a Jinteki: Personal Evolution deck it could find it's place.
4-Plan B + Trick of light
Again, why don't you play Junebug or some other trap like Cerebral Overwriter instead?
5-The Ultimate Bluff
You're Weyland and you're pretending to pull off a Government Takeover. You have a three-pointers or a Vanity Project in hand a Back Channels if they don't take the bait at 6 advancements. NOW we're talking!