Great More Must Trash, 1st place Hamilton SC ( 14 players )

sruman 132

Hopefully the derived-from his in place but just in case, SO to Lopert for the basis of this deck.
Went 5-1 on the day with wins against Stealth Andy x 2, Geist, MaXx (novel False Echo build), and Hayley. Loss was to Stealth Andy. Very recognizable as standard NEH but with a few twists worth comment:

  • Caprice. I won't argue it's better use of influence that Biotic because I'm not sure. However, I like having a hope for an end game against clot-lock that isn't just praying they don't find the CVS (okay, they can find the caprice too ... ). Because of the GFI's and bigger ice composition, I think she's a better include than biotic here. And she synergies with Mumba Temple so there ...

  • Sensie Actors Union. I'm sure it'll be very popular in NEH because this card is ... crazy (and the reason for the deck title). Usually have at least 1 DBS out with it and drawing 5 cards on your turn with option to bottom 2 is an NEH dream come true. This should be trashed at very first opportunity. My advice would be, unless game point, trash it over even rezzed san-sans.

  • Museums. So I have unabashed hate for Noise (and losing all my toys in general) and try to put this in every deck now-a-days. Noise's are now packing Levy so they 100% deserve it (I'd slot 3 interns as well if I could justify it).

  • GFI. Explodas plus more 2/1's is a more popular and easier to score suite but I just couldn't bring myself to go to 12 agendas in 54 cards. Having the runner need to score 40% of your agendas to win gives a bit of security when the medium digs and big RDI+Maker's runs start. A nice side-effect is that Turntable is (a bit) less annoying. Turntabling an astro-token for a GFI is something I can almost live with.

  • Crisium Grid. This has more of a glacier bent that typical NEH so games will go longer. Apocalypse will just wreck this deck in the mid-game so for that protection alone I justified it. The side-effect of slowing down eater-decks, criminals, etc. is just icing on the cake ( in a poly-op / councilman world, always rez it right after installing, you probably have a mumba to help anyway ).

Changes I'm thinking of making: - 1 launch campaign for 3rd DBS ( or 3rd sensie ). Money will be tighter but the draw + filtering is better - Enigma for Arch Angel. Settling into the philospy with my corp decks of -- alot of ice taxing D4v1d or nothing D4v1d-able. Checking an Arch-Angel + Assassin server is painful for anyone not packing stealth.
- Turnpike for something else

Comments and questions welcome.

2 comments
18 Apr 2016 tzeentchling

Maybe Turnpike and an Enigma into Pop-Ups, and the other Enigma into a Little Engine?

Otherwise, seems solid if frustrating to play against.

19 Apr 2016 sruman

@tzeentchling Little Engine makes so much sense not sure why I didn't think of it before, I'll give it a try thanks. I've always loved pop-ups but find that people rarely run through them more than once and taxing Faust decks a credit seems to do very little now-a-days given they're using card-based econ to break the other ice.