Stealth Adam

Axlotl 2687

Exactly what it says on the tin.

4 comments
7 Jun 2016 0j3t3c4l0r

With 3 multithreader, wouldn't it be better if you use Dagger instead of Switchblade?

7 Jun 2016 x3r0h0ur

Seems like a very reasonable Adam build. I'm reviewing lots of builds on the quest for Adam Mecca. I'll give this one a spin up.

At first blush it seems that it could lack some early game punch if the corp rushes with multisub ice, and the breakers are at great risk of destroyers if you install without switchblade (well and run), given there is literally 0 recursion and 0 backup plan.

I'd be pushed to include at the very least overmind in some measure of 1-2, especially since it works pretty well with multithreader, and gives you a bit of a muscle to flex at the corp early to slow down a quick remote score. Perhaps try -1 visage -1 multithreader(or whatever) and +2 overmind. A modicum of threat can go a long way to slowing down corps that build remotes.

Is 1TME 1 TW enough? I've seen 2-3 turning wheel to be the minimum in my testing (mine are more rushy though), with 2TME 2TTW being my jam right now.

7 Jun 2016 Jamieson

agree with addition of Overmind - when i was running stealth Adam It bailed me out a few times to have some Overmind included. You could maybe cut down to 1 Same Old Thing to add in 2 of them

7 Jun 2016 Axlotl

I do like the Overmind idea.

re:Turning Wheel and multi-access in general, haven't tried this build out yet, but my logic was that the SOTs would provide more multi-access pressure through replaying Maker's (if you see it soon enough) versus upping the count on Turning Wheel. Wheel ended up as the 25th influence when I was tinkering and wanted more multi-access pressure.