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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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13W/0L games with this. I've not had a single game where the opponent didn't rage in frustration.
Have you been on one of those really frustrating holidays? Like Tokaido the boardgame? This deck plays like that.
I first tried it in IG + Hostile Infrastructure and the likes, but that didn't really work.
Then I tried it with San San City Grid, and that of course doesn't work because they're both Regions. Duh :)
So I imported two The Roots from my ol buddie Jack, and by the gods, it's irritating as all hell. You can use it to build the remote that protects it, and if the runner doesn't come to get it, it's MASSIVE ECONOMY. Dropping an ICE on top of a 3-deep remote for free is HUGE. And everything else can be rezzed with it - Your sexbots, ICE, advancing stuff, whatever. You'll be hard-pressed not to find a use for the 3 recurring credits.
And of course, all of this works with the usual Never Advance strategy - drop something into a remote, tempt the runner. If they don't run it, either score it or get rich. Or advance Mandatory 3 times and watch them sweat bullets. Of course, it'll be protected by an Ash.
I really didn't realise how effective this would be. I built this without knowing about that Waldemar deck, and someone pointed it out to me, and I changed swapped 2 Beta Tests for 2 more NAPDs... And it makes good sense. I hardly ever fire ABT without Jackson down, and there's really no need for that jankery when there are other Jankery about.
I played this a few times and I don't really want to anymore. The econ is hideous, late game it kept pace with a fully operational first-turn The Supplier Iain with all the recurring, Tri-Mafs, Rachael Beckman, the works. He had to bankrupt me 8 times with Siphons, Vamps and Same Old whatevers, before I scored out when I eventually had 4 bucks.
This deck is massively irritating to play against, I won't wish this upon any runner.
Enjoy. Or not.
One more Tollbooth. Enhanced Login Protocol. Toybox. Maybe. Probably not. Ashigaru, because Ashigaru, but probably never gonna fit it in.
3 comments |
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19 Jun 2015
Satellite Uplink
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19 Jun 2015
tuism
The extra econ is for stacking deep servers AND powering Ash - you never hurt for "too much money" when you've got Ash holding down ground floor. I do want an additional Tollbooth in here. I often have an abundance of ICE in hand while breaking runners' banks with each run, and preventing access with Ash. I find that not having Heimdalls and the like makes it more flexible overall. I'd rather have too much econ than have just the right econ and getting abused by Shutdowns, Crescentus and the like. Thanks for the input though, I'll try one or two pieces of heavier stuff and see how that works out. |
20 Jun 2015
tuism
Latest change: -1 Hedge Funds -2 Wraparounds +1 Tollbooth +2 Quicksand In the long game (which is what this almost always goes to), Wraparounds are usually blank. In the short game, they're just there for a cheap ETR. So Quicksands seem to fill the role nicely, while being able to grow up and stand up to R&D digging. |
I've played Waldemar enough to know that it's definitely a solid base for a deck, and so I can believe this might work simply by seeing it as a variant of that.
I can see you overload on economy but what I'm not so sure is that you really benefit much from that as there's little in here that's particularly expensive, so vs the Waldemar decks I've played there's more economy (which I wasn't struggling for anyway) and cheaper cards - no Heimdals, for instance.