NEXT Rush'n Attack 1.0

bcavalier 258

I'd like a little help with this deck if you don't mind. I based it off of the idea's proposed in: http://thesatelliteuplink.blogspot.com/2014/02/shields-up-understanding-ice.html

The idea is: Rushing out agenda's as fast as possible, possibly triggering ABT's pushing you way into a mid-game state, and destroying breakers on the way. Rezing an inopportune Grim, or a well timed Ichi can take out those breakers. Use power shutdown to take out corroders, or even SMC's to prevent them from even arriving. I tend to lose as I get into a mid-game state ... as you might imagine. I like mandatory upgrades, as it extends the life of Aggressive Secretaries past install adv adv. I may be wrong, and should just replace them with NAPD contracts.

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