NEXT Rush'n Attack 1.0

NEXT Design Guarding the Net

12 influence spent (max 12, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Double Time
Agenda (9)
Asset (9)
Event ()
Hardware ()
Operation (8)
Resource ()
Upgrade (2)
Barrier (7)
Code Gate (7)
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (7)
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Standard Ban List 25.08 (active)
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bcavalier 258

I'd like a little help with this deck if you don't mind. I based it off of the idea's proposed in: http://thesatelliteuplink.blogspot.com/2014/02/shields-up-understanding-ice.html

The idea is: Rushing out agenda's as fast as possible, possibly triggering ABT's pushing you way into a mid-game state, and destroying breakers on the way. Rezing an inopportune Grim, or a well timed Ichi can take out those breakers. Use power shutdown to take out corroders, or even SMC's to prevent them from even arriving. I tend to lose as I get into a mid-game state ... as you might imagine. I like mandatory upgrades, as it extends the life of Aggressive Secretaries past install adv adv. I may be wrong, and should just replace them with NAPD contracts.

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