Stealth Kit v0.4

Korror 25

3 comments
21 Jul 2015 Mechanoise

I ran something similar but swapped out Refractor for Study Guide and loved it. I always see Stealth Credits vital for Killers more than anything, and as you're very likely to get get a Lockpick and Cloak out rather soon you can burn them for +1 strength on study guide each turn. It's really worth a shot, and saves on burning Ghost Runner cards, so you may be able to remove some.

I'd also consider a better econ than Kati Jones With Contract Killer and Snatch and Grab she's always at risk, especially since you have to stack money for turns before the pay-off of having the credits. Lucky Find is always good, but only if you're running Prepaid VoicePAD, so you won't see a great deal of benefit I think. Consider Magnum Opus, but above all, really consider memory.

You have a max potential of 5, which gets you all 3 breakers and 2 of any other program, (Excluding Self-modifying Code, which you can only have 1 of.) That seems to be quite restrictive, and I'd consider putting in some Akamatsu Mem Chip.

Below is my 'Study in Chaos' deck that won me more matches than I lost and was very consistent. Please excuse the fact it's not a published link, for some reason the deck isn't publishing so I have to paste the list in here ><

Rielle "Kit" Peddler: Transhuman (Creation and Control)

Event (14)
1x Stimhack (Core Set) •
3x Diesel (Core Set)
2x The Maker's Eye (Core Set)
3x Tinkering (Core Set)
3x Sure Gamble (Core Set)
1x Legwork (Honor and Profit) ••
1x Wanton Destruction (Order and Chaos) ••••

Hardware (10)
2x Akamatsu Mem Chip (Core Set)
1x Plascrete Carapace (What Lies Ahead)
2x Clone Chip (Creation and Control)
3x Lockpick (Opening Moves)
2x Box-E (First Contact) ••

Resource (6)
2x All-nighter (A Study in Static)
3x Same Old Thing (Creation and Control)
1x Utopia Shard (All That Remains) •

Icebreaker (7)
2x Dagger (Creation and Control)
2x Cerberus "Lady" H1 (All That Remains)
3x Study Guide (Breaker Bay)

Program (8)
3x Magnum Opus (Core Set)
3x Cloak (Creation and Control)
2x Self-modifying Code (Creation and Control)

10 influence spent (maximum 10)
45 cards (min 45)
Cards up to Breaker Bay

21 Jul 2015 Korror

@Mechanoise

Nifty deck, I had dismissed Study Guide to the cost and startup time but I'm glad it's working out for you.

This deck is still very much a work in progress and I'm probably going to drop at least 1 ghost runner for another diesel and swap out the escher for film critic when it comes out. v0.5 will probably have a couple more changes and I'll do some actual explanation for my choices there.

30 Jul 2015 Mechanoise

@Korror Please post your newest deck when it does come out because I'd love to see it :) Also forgot to say, Tinkering can be a really nice surprise with Study Guide - If you have an 8 str Study Guide and they double-layer the ICE, it's fun to watch them think they're protected because you haven't gotten any other breakers out yet, ;)