Stimhack is a major tool for every faction. Especially Anarch and Shaper.

First and foremost, for any faction, being able to take 9 creds out of thin air and make a run with it, will allow you to get that agenda or make that last run in a pinch. At 1 influence and 0 creds, it is a cheap price to pay only 1 brain damage for it. This as saved (and won) the game for countless runners. The 9 credits can be used to trash an high cost asset in a pinch.

For Anarch, it allow them to install bin breakers (Paperclip, Black Orchestra, MKUltra) for much cheaper, since you'll have 9 credits to do so, on top of using those credits for the run.

For Shaper, it speeds up their setup immensely. Put a Self-Modifying Code on the board, make a run with Stimhack, and install whatever program with the 9 credits you just got out of nowhere. The economy boost is amazing.

Stimhack give you the most tempo out of any tools in the game. 0 creds, makes you run, give you 9 creds, all for a tiny one brain damage. Well worth the price. And with a cost of 1 influence, you'll see this card be splashed everywhere. Stimhack is the most powerful event card in the game, in my opinion. There is no substitute that gives you the same tempo.

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The last review (from 2015) is good, but it is time to make an update (we're in late 2020).

To summarize it, R&D Interface (RDI) is good if you have the economy and you can make run cheaply.

Pros.

  1. Does not need for the run to be declared successful to work. Cards like Khusyuk and The Maker's Eye can be foiled by Crisium Grid.

  2. The more you run, the cheaper it get. For exemple, The Maker's Eye let you see 3 cards for 2 credits, for one run Optimally, you'll be able to see 9 cards in 3 runs. For the same effect, you need 2 RDI (8 credits). After 4 runs on R&D, it is cheaper to have used RDI. With one RDI, you'll need to run 5 times, but you'll have spend 2 credits less than using The Maker's Eye.

  3. It stay on the board, so you cannot lose that advantage with damage, making it more reliable. Losing the run to an Nisei MK II or Border Control does not lose you the card. You can run again and apply the pressure.

  4. It synergize well with alternative ways to have multiaccess, because it add to it.

  5. It synergize well with tools to make run cheaply, because it makes those run more powerful. Bypass tools are great here, allowing the runner to access more than one card, while using their limited resources of bypass tools.

Cons.

  1. It is more expensive than any event card.

  2. It is a tempo hit, because the card cost you a click to install and 4 creds, while an event card (Khusyuk for exemple) cost you creds and makes you run.

  3. You need to be able to make run cheaply. If you can only do a couple of "big" runs, you'll be better off with alternatives.

Alternatives for Multiaccess. There are other way to look or access the top card of R&D, but they are not multiaccess.

  1. The Turning Wheel. You can access an additional card every third run. Usually, you'll stack your counter to make a 5 cards multiaccess run.

  2. Climactic Showdown. Can be foiled if the corp trash an ice.

  3. Nyashia. It cost you 1 MU. Work 3 time.

  4. eXer. It cost you 1 MU. Can be trashed by a purge.

  5. Stargate. 2 MU and you do not access the card directly (often a good thing). Successful run needed.

  6. Severnius Stim Implant. It cost you cards.

  7. Mu Safecracker. You need stealth creds. Successful run needed.

  8. Insight. Only really work with Top Hat. Successful run needed for Top Hat to work.

  9. Khusyuk. You can see up to 6 cards. But you need to build you deck around it to work. Successful run needed.

  10. The Maker's Eye. The main competition. You need a successful run to get it to work. Successful run needed.

  11. Divide and Conquer. Access to all centrals at the same time. You need to access Archive first, which could be dangerous. Successful run needed.

12.The Black Hat. You need links and a credit lead to make it work, but otherwise top tier.

At 2 influence, RDI can be splashed in any deck that can make runs cheap. Just putting it on the board will make the corp ice R&D more, freeing other place for you to run. If you have ways to install RDI for a lesser cost (with cards like The Artist), it is even better.

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<p>Good review. Small addendum: It synergizes well with ICE trashing if you wait until the Corp distributed their ICE and then concentrate on trashing only R&amp;D ICE.</p> —

Just liek Calvin B4L3Y, this card is very good. Because of its cost of 2 influences, it can be moderately splashed outside Haas-Bioroid. Still, this is like Tri-Maf Contact, only better. Because once you trash it, it give an astounding 5 credits differential between the corp and the runner.

Econ wise, it is pretty good. Click for 2 creds instead of 1 is very good. Not amazing, but better than clicking for 1 cred. On top of that, it stay on the board. Tempo wise, it is ok. The amazing part comes from the differential when trashed, and the synergy with cards like Divert Power.

Nanoetching Matrix will see more play in asset spam deck, but is good in any type of deck, except maybe Glacier.

The art is weird and fit with the name of the card. The flavor is excellent. It is a HB card through and through.

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<p>Am I the only one who thinks these economy tools should be neutral? I get that it might be too late now, but it feels weird to me seeing cards like this and Green-Level being HB. Low-to-moderate influence to import still is importing cards for other factions. It's a similar idea to the anarch breakers, from Core 1.0 up through the Conspiracy Suite just being better for what they cost.</p> —
<p>I think it IS good in glacier. It just doesn't go in the scoring remote, but in a second remote with a single piece of mid-range ICE, like Turing. If trashed, use the same server for Marilyn instead.</p> —

The main use of Calvin is for asset spam. But it is still a good card anywhere else. The tempo gain with this asset is very good. One click, get two cards, fantastic. Even when it is trashed, you get the effect.

And with only 1 influence, you can splash it anywhere. Litterally any deck is better with it. Of course, Rashida Jaheem give an even better tempo boost. But Calvin does not trash after use. With this, you can litterally install two cards per turn without ever diminishing your hand.

This card pairs well with Divert Power, since it has a rez cost of 0. And with a cost of 3 to trash, it is a tough choice for runner, since the corp gain even more when the runner trash it, by creating a credit differential AND getting 2 cards.

This beg the question : why not use it in every deck. The answer is always the same : there is only so many card possible in a deck, otherwise, this is so good that it should be there nearly all the time.

Did I mention the wonderful art of the card. Sooo good.

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Cyberdex Sandbox is the source of the Cyberdex trick. Once score, you will never click for credits. You'll purge, giving you 4 credits for 3 clicks. Additionnaly, any purges will give you 4 creds. Cyberdex Virus Suite become a trap giving you creds. Reverse Infection become better than Hedge Fund. Macrophage has the potential to give 4 creds at every runs. Pretty good.

On top to this, it become the ultimate viruses hate. Purging become something you want to do.

It gets better. This is a neutral agenda. Cyberdex Virus Suite and Macrophage are also neutral. Which mean you can pull the Cyberdex trick with any ID. And if you use Jeeves, you can purge, gain 4 creds and still have 1 click to do something. How much crazy can this get!

Furthermore, if you 2 (or even 3) Cyberdex Sandbox scored, purging will give you more creds than any burst econ card. I-N-S-A-N-E.

The only thing that is keeping this agenda from being more widely used is the 2/4 part. 1/3 and 2/3 agendas can be scored in a turn or even from hand. 3/5 agendas are just more efficient in term of ratio click to points. 2/4 are the worst of the bunch (I'm not talking about 6/9 and 2/5 here, they are specials). 2/4 agendas require special care, because you cannot score them easily and they do not protect themselves like 3/5 agendas.

But what Cyberdex Sandbox lack in self protection is more than made up by powering up the corp. If you build you deck around Cyberdex, Aumakua and viruses using program (Pelangi, Yusuf) become useless. Freedom Khumalo become an almost blank ID. Program that get trashed by purge (like Tapwrm) become impossible to profit. Because Purging is design to cost the corp their turn. But now, you also gain creds from it. It is good enough that you might be purging even without any viruses on the board. To top it off, once you score Cyberdex Sandbox, you gain back all the credits used to score it. That is a lot of tempo.

This is an incredible agenda. It shutdown so many runner plans and speed up the corp. At top tier agenda, in my opinion. Also, I really like orcas (killer whales).

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