Whenever you install a piece of hardware from your grip, you may install another copy of that hardware from your grip (paying all costs).
When your turn begins, you may trash 1 of your other installed cards. If you do, gain 3[credit].
When you install this resource, load 3 power counters onto it. When it is empty, trash it.
When your turn begins, remove 1 hosted power counter and draw 2 cards.
[click]: Reveal the top 4 cards of your stack. If any of those cards are programs, you may add 1 to your grip. Add the rest of the cards to the bottom of your stack in any order.
Whenever you take the basic action to draw cards, increase the number of cards you draw by 1.
The first time each turn the Corp installs a card in the root of a server, you may trash the top card of your stack to draw 1 card.
[click]: Place 1 power counter on Temple of the Liberated Mind.
Hosted power counter: Gain [click]. Use this ability only on your turn and only once per turn.
As an additional cost to take the basic action to trash 1 installed resource, the Corp must pay 2[credit].
Genetics also trigger the second time each turn their trigger condition is met.
Place X power counters on Angel Arena when it is installed. When there are no power counters left on Angel Arena, trash it.
Hosted power counter: Reveal the top card of your stack. You may add that card to the bottom of your stack.
The first time each turn you use a piece of hardware during a run, place 1 power counter on this resource.
[click], remove this resource from the game: For each hosted power counter, choose up to 2 cards in your heap with [trash] abilities. Shuffle the chosen cards into your stack.
[click]: Host 1 program or piece of hardware from your grip faceup on this resource.
1[credit]: Install 1 hosted card. The first card you install this way during each of your turns costs 1[credit] less to install for each unique ({unique}) connection resource you have installed.