So this card rarely seems to get used. That's odd since it's not a bad card. You pay 2 to move a click from one turn to another.
Yes, I know about Hyperdriver, I see a few important differences though. Hyperdriver is optimal for "win the game" turns since you can install a few of them on Dhegdheers and then pop them all when the time is right. Hyperdriver also gives you clicks for free whereas Temple of the Liberated Mind only moves them.
Temple of the Liberated Mind is at its best when you need just one more click but you regularly have turns in which you need that. If you have a bit slower deck with drip economy it can make sense to use some of the turns around the midgame when the corp has locked you out to charge up and once you've gathered enough money hit the corp with extra clicks.
Don't get me wrong, I understand very well that Hyperdriver is the better card. But Temple of the Liberated Mind is not a weak card in the sense that it delivers too little for its effect. Rather it's a tool that makes certain decks just a little more efficient.