Mandatory Upgrades

Mandatory Upgrades 6/2

Agenda: Initiative

You have 1 additional [click] to spend each turn.

Sometimes employee reviews took a little bit longer than anticipated.
Illustrated by Mauricio Herrera
Decklists with this card

What Lies Ahead (wla)

#11 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings
  • Updated 2017-04-09

    If Mandatory Upgrades is forfeited, the Corp loses the additional click immediately. The Corp cannot choose to spend the additional click before the forfeit, except as part of his last action (at which point it has already been spent, and there is nothing left for the Corp to lose). Each player spends clicks from a pool of available clicks, and does not spend each click individually. [Official FAQ]

Reviews

Clicks are everything, especially to a faction that has a winning amount of 3/2 agendas in their decks. Having that extra 4th click sets up the temporary remote to score those agendas freely from HQ, (save for Clot's interference). Biotic Labor is expensive and is a one-time use, Director Haas needs serious protection to avoid giving the Runner points, and Haas Arcology AI is too awkward to set up and protect, so what alternatives do we have? This Agenda, and a lot of risk taking.

Mandatory Upgrades is a difficult Agenda to score. Although a Mushin No Shin can prep the card for a next-turn score, you'd better hope the single piece of ICE in front of it is good enough protection, or you're a demon with bluffs. Turntable is also salt in the wound if you do manage to score the Upgrades. Losing a potential 4th click and giving the Runner 2 points for the privilege hurts...but maybe that's a good thing.

Data and Destiny brought about the next sleuth of cards to get us thinking of existing card combos, and one important combo is that of Mandatory Upgrades and Media Blitz. Now, with Media Blitz out, the Runner can steal your Mandatory Upgrades and you gain the benefit of the agenda as if you had scored it. With Lily Lockwell's Operation tutor ability, and HB's natural wizardry at fetching cards from Archives, there's a good chance you can recover Media Blitz and get it back online, even the turn after it was removed.

Could you forfeit a 2 point agenda to the Runner if it meant having a re-occurring Biotic Labor that you only have to pay once for? Your server strength and luck will determine its payoff, but Mandatory Media can certainly be a thing!* (Unless Data Dealer becomes the meta.)

(Data and Destiny era)
1602

An agenda that is extremely hard to score, but doing so is very strong. Not because of the point value - an agenda that will take, at minimum (and fast advance tricks aside), three turns to score is hard to pull off. Yet doing so puts a clock on the runner, for as soon as a single Upgrades is scored any three for two in the corp deck will be scored out of hand with ease, for simply three credits on the table.

While finding a scoring window through two of the runner’s turns (and consequently, 8 clicks to attempt to get in and score it) is difficult, many decks are finding the ability to do just that. It is best to see it early, to get it on the table before the runner is setup and ready to roll across servers. That proposition can be tricky at best, relying hard on a variance to see the card early.

Decks are doing it however, decks that are getting wins at high level tournaments. It is not the largest impact, and it is still considered a fringe strategy - perhaps a reason why it is working so well. As stronger ICE is released, better early game ICE and ICE that is trickier to navigate, this could be a card primed to be pushed more into the spotlight.

(Chrome City era)
422
You can actually score this in two turns with Mushin No Shin, and this is the best method i've found to scoring this playing a more shell game approach with traps and 3/2's —
It's actually not too hard to score this quickly behind two ETR ice. Throw in some upgrade such as ASH or Caprice and you can score it the hard way. —