Zahya is the synthesis of what an ID ability should be to incentize the runner to run. If you run R&D or HQ, you always get additionnal value (the first time).
She make an otherwise lackluster console, The Gauntlet, that much better. With Docklands Pass, you break two ices, access 3 cards and gain 3.
Cards like Legwork and The Maker's Eye pay for themselves. And Conduit becomes a money machine.
With 40 cards and all the criminals tools, you will have to choose which tool to fit in your deck. As with all 40 cards deck size, it will give you a lot of consistency.
You can probably run a central every other turn easily, and with proper tools, earn on average about 1 per turn (some turns, you get 3, other turns you do not run, etc.) This is amazing value for doing what you should be doing as a runner : run servers!
Fabulous ID, fabulous art, fabulous quote, fabulous card!
You do not gain the credits for the HQ breach from Virtuoso, because the Virtuoso breach happens after the run is over.
— sortaevilIt's not the first time with Zahya! Very important. The player chooses when to use Zahya's ability, so if for example you're charging a WAKE Implant by running HQ for singles you can still get more money with multi access.
— Meathir
I have question about this ID na new console Virtuso, If i run R&D (marked from Vistuso), breach, and access 1 card from R&D, the i choose breach HQ accessing 1 card, does Zahya's ability give me 2 credits?
— RavenLord