This went 3-0 at Nottingham, and every game has felt fun. A lot of people saw Restoring Humanity and assumed it was a Punitive Counterstrike list, but they were in for a surprise. Thank you to all my opponents for great day, and congratulations to lif3line for winning despite a lose to this.
The game plan is to get Hearts and Minds and / or Cohort Guidance Program on the table, and use them to never-advance one or two 5/3s, charge up a Ronin, or fuel Charlotte. Then, through some combination of the Runner misplaying, Reaper Function, and Ronin, score one or two Blood in the Water. You can also keep an eye out for a chance to kill the Runner, but just getting them to zero cards and scoring 4 points can be quite a lot easier.
To protect the key assets, you have Hostile Architecture (which you want to find quickly), Front Company (which I've only tended to rez when all centrals are iced), Urtica Cipher blank installed to discourage checking remotes (and can store advancement counters for Hearts and Minds) and spiky Jinteki ice. Some of these can cost a lot, but having about 15c is often enough, as people don't like facechecking into Jinteki. You need to be able to rez Hostile Architecture and one big ice, and to be ready to bounce back with Charlotte, Cohort, and your ID.
Understand that you will be drawing and trashing a good number of cards, including putting one or two 5/3s in Archives if they come up too early, and it's usually HQ and Archives that you want to ice first. Leaving R&D open isn't too much of a risk early on, as you only have seven agendas, and the Runner trashing assets from R&D means they're not building up economy to trash your installed assets.
Lessons learned from the tournament: Bring Them Home can be swapped for something else. It was always an easy Cohort trash target, and while it can slow the Runner down, the deck slots can be better spent elsewhere. I'm going to try +1 Vampyronessa, +1 Regolith Mining Licence.
Genotyping is another potential include, as adding facedown cards to Archives and having some way to recur key assets is very good for the deck, but I think just rushing might be the better strategy than giving the Runner time to set up. I also really didn't want this to be a grinder list, though I'm sure the shell could do that sort of plan very well.
3 comments |
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26 Mar 2024
Yrare
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2 Apr 2024
Diogene
I have a couple of questions :
Your deck is amazing! Cheers! |
2 Apr 2024
Hello
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