Legality (show more) |
---|
Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
---|
Deck valid after Fifth Rotation |
PE and Thule worst enemy! Kinda good against Sports. Strong overall. Corp cant have benefits from you stealing agendas if you trash instead of stealing them 'taps forehead'.
Small deck size and Gachapon alow you to find Imp early in the game, making you gain tempo with your ID on successful early game runs.
Late game with Knobkierie, Consume and single Friday Chip this deck usually makes more money then it needs.
Wining condition is single The Twinning combined with imp card trashing, ending the game with the use of Mad Dash. Mad dash is MVP against so many decks, just watch out for Spin Doctor.
I prefer twining to Stargate because more cards accessed is more cards you can potentialy trash and gain money from. Adding single Finality is an interesting option to consider for another win condition, but i havent tested it yet.
Simulchip is extremly versitale. It can be used to move Botulus, reinstal Fermenter, or threaten Clot against fast advance decks.
Caldera is a tech card that is brutal against both PE and Thule. Against PE you are rich enough that you can rely on it, and agaist Thule it is used to avoid occasional core damage needed for fast advance.
Labor Rights is used to shufle back Fermenter and Simulchip most of the time for more late game money. If you drew a good late game card too early like The Twinning or Trickster Taka dont be afraid to trash it, you can labor right it back.
Deck is pretty consistent. It is great in the curent meta, and when it is not a direct counter to corp ID it has enough versatility to be very strong.
0 comments |
---|