Ain't nothing going on here.

Xh4rx4d 22

I loved GRNDL: Power Unleashed since I saw the concept of the Identity. A fracking company without scruples, that's a nice villain to face off against.

I chose to make a turtling deck. The goal is to score your low cost agenda's first while building up a massive neigh impenetrable HQ. Keep a for the 4th or 5th ice of HQ either in hand or with Interns. Then score your remaining agendas with an Off the Grid server.

If the runner can't break a Hive or an Archer, I put a SanSan there if I have it and score whatever I have and need at the time, Hostile or Geothermal Fracking for money, Veterans Program to remove BP or Project Atlas to look for a card.

Late game, I wait for Caprice Nisei before installing Off the Grid and scoring the last agendas. Chances are they can't afford a second run on HQ AND remove the tags AND pay for the traces AND win the Psi game. The threat of double or triple Scorchedis always there. That's why I run Data Raven, Hunter and Shadow.

If you're facing parasites, you have to purge a lot, cause you can't afford to lose those key pieces of ICE.

3 comments
29 Mar 2015 FarCryFromHuman

If purging is that important, maybe include a few Cyberdex cards?

29 Mar 2015 Xh4rx4d

Not enough people run parasites anymore.

3 May 2015 aero

How do you keep both HQ and archives secure for Grid remote when Sneakdoor definitely still sees plenty o' play?