Last updated
Original deck notes:
For a detailed writeup and changelog, read the Google Doc.
PLEASE NOTE: When building the Corp side of this cube, remove Eden Fragment, Evidence Collections, and Executive Retreat. These were added so that this list was publishable on NRDB.
Credit to bblum/jdeng/other cube testers for creating the Stimhack Cube, without which this list would not be possible.
This list, as well as the Runner list, are missing 16 IDs each. You can draft IDs just as you would any other card. All IDs are 40 cards, infinite influence, and you can play any agenda you want regardless of faction. If you do not draft an ID, you play as a blank ID (The Syndicate / The Catalyst)
Games are played to 7 points as usual. Corps have access to 1x Jackson Howard and 5x Priority Requisition. Runners do not receive any free cards.
The cube supports up to 8 players. Each player will start with 4 random 'packs' of 15 cards each. Corp is drafted, alternating the direction passed with each pack, and then Runner is drafted.
The Corp IDs are:
A Teia: IP Recovery
Epiphany Analytica: Nations Undivided
Haas-Bioroid: Precision Design
Industrial Genomics: Growing Solutions
Jinteki Biotech: Life Imagined
Jinteki: Personal Evolution
Jinteki: Replicating Perfection
NBN: Reality Plus
Near-Earth Hub: Broadcast Center
NEXT Design: Guarding the Net
Ob Superheavy Logistics: Extract, Export, Excel
Saraswati Mnemonics: Endless Exploration
Sportsmetal: Go Big or Go Home
Tennin Institute: The Secrets Within
The Outfit: Family Owned and Operated
The Zwicky Group: Invisible Hands
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Stimhack Cube Corp - June 2025 (Elevation) | 3 | 1 | 0 |
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