I'm not claiming this is the most original deck, but I feel this is the flavour of Astrobiotics we're going to be seeing from now on. The deck moves lightning fast, installing more cards gives you more options, more money, and more cards. I doubt even Whizzard could keep up!
I'll test more and maybe tweak (Grim is out of place at the moment, but I'm not sure what goes in instead at this point...). After all the tournaments, though, I think we can probably agree on the power of the basic shell.
I've loved Turtlebacks in NBN for a long time, here it's usually at least a PAD, often better. What really makes this build crazy is Team Sponsorship. I was running Licence Acquisition in my NEH decks for ages as the effect is so powerful. This turns every agenda you score into something even better; an AstroScript that's also (nearly) a Licence Acquisition! Scoring more than one agenda a turn is a distinct possibility. Recurring CVS after a score is a no brainer, those Shapers and Anarchs can waste as many Clots or Peddlers as they want.
If the game lasts long enough, I'm sure you'd die to an RnD lock. You've not got DBS to pull the agendas you need (hence the Fast Track). Hopefully you can pull off the win before that happens!
I think 15 Minutes goes in when DnD comes out as an un-stealable agenda. I'm sort of tempted to experiment with The Future Is Now as, with Team Sponsorship, that agenda says 'when you score, install ANY CARD IN YOUR DECK FOR FREE.' I feel that is probably best left to HB, maybe HB FA. I also think Grim becomes (for now) a Data Raven or Mother Goddess, and then an Archangel (or... Turnpike? Probably not) after DnD hits.
This deck is completely bonkers.
It builds up for a turn or two and then - Boom an agenda is scored, you've lost, you simply cant keep pace with the speed the deck builds remotes to draw and gain credits fueling the next turn for more scoring. it also has the capability with a pre scored astro of scoring 4 points in a single turn.
Outrageously fast. My head is sore..............