What Have I Become, My Sweetest Friend v2

Chappers 508

What Have I Become, My Sweetest Friend v1 fell short - it was simply too slow. I simulated 50 games using the card-draw simulator on NetrunnerDB (this was possible because the deck is basically a game of solitaire).

Although there were issues with the simulation and I suspect it would be faster on average in practice, the testing revealed:

  • Mean CBM ("clicks before milling begins") was 15.04;
  • Median CBM was 14.5;
  • Mode CBM was 17; and
  • Highest CBM was 35 and lowest was 6 (although 35 was a pretty significant outlier, with nothing else even close to that figure - the next highest was 24.

This was too slow when you're only milling 2 cards per turn on average. There had to be a better way.

This is that better way.

The key changes are the following:

  1. You are not going to clear your tags; this removes the need for Crash Space and New Angeles City Hall, and frees up a click to mill.

  2. You no longer need John Masanori to tag yourself, because you're going to use Paparazzi. This frees up another extra click to mill.

  3. You no longer have much use for Early Bird and you no longer need New Angeles City Hall, because once you've made a single successful run on a central server to install Data Leak Reversal, you can just mill.

  4. I've replaced Faust with Crypsis to free up influence for a Déjà Vu; this is to ensure that you can get back any combo piece the Corp may have managed to trash. Data Folding means that by the time you need a breaker you should have amassed enough credits to make up for any inefficiency.

  5. Once the deck is up and running you could be gaining up to three credits and milling up to 5 cards per turn. The key cards enabling this are:

Paparazzi: tags you and prevents damage - what more could you want in a mill deck?

Wireless Net Pavilion: the main downside with Paparazzi is that the Corp can just trash it (or Data Leak Reversal) to turn Data Leak Reversal off. Wireless Net Pavilion makes trashing resources an extremely expensive proposition: with three of them installed, a trash costs a click and eight credits. Add in three Fall Guys, and the minimum cost for the Corp to trash a single Data Leak Reversal or Paparazzi (other than via a card ability) could be four clicks and thirty-two credits. That's insane, and all it achieves for the Corp is to turn off your milling - it doesn't win the game or advance the Corp's strategy. That's wonderful, albeit evil.

Activist Support: this is included as a preemptive measure against The All-Seeing I - it provides you with a reliable supply of bad publicity so you always have a bad pub to give up to The All-Seeing I. The Corp will need 2 of them to land, and it seems unlikely that many Corps will go all-in on The All-Seeing I. It also activates Blackmail, which the Corp will never expect out of Andromeda and which can give you an unexpected access in a server the Corp thinks is safe from Inside Job.

Joshua B.: this gives you an extra click for milling, and you don't care at all about the tags. If you play this deck I recommend that you bring dice to track the tags - you will quickly run out of tokens.

Fisk Investment Seminar: this makes the deck even nastier - it turns your card draw during set-up into yet another form of mill.

Logos: You have no need of the memory, but get Logos on the table early in the game and it will ensure that you can pull whatever combo piece you are missing quickly and easily, with the added benefit of deterring the Corp from scoring agendas.

The list is evil and will win you no friends. You have been warned.

A longer write-up discussing the evolution of this deck is on my blog, at http://www.unorthodoxpredictions.com/2015/10/13/milling-with-andy/

2 comments
13 Oct 2015 wily-odysseus

Did you also have that song stuck in your head recently because of the Rick and Morty finale, or is it just coincidence? Looks fun, in any case. I've yet to delve into DLR/Wireless Net Pavilion nastiness, but this looks like one of the faster setups I've seen for it.

13 Oct 2015 Chappers

Just a coincidence - I have a habit of naming all of my decks after songs/song puns, and a line from Hurt seemed appropriate given the nature of the deck!

I tested out quite a few decks of this type when I was building this deck and what struck me with all of them was speed, or the lack of it. The most popular identity choices seem to be Fisk, Iain and (in an attempt to preempt The All Seeing I) Valencia, although Fisk isn't really a "solitaire" build because his ability requires you to actually make runs. The unifying features of those decks are (1) it takes a while to get them set up, and (2) in that time you're not particularly effective at threatening the Corp because that isn't the point of your deck. Choosing Fisk or Iain or Valencia as your ID is a signal that your deck intends to do something other than mill, but the greater the emphasis you place on doing that other thing, the less effective you are at milling.

The truth is, though, that you don't need to do anything else: if you can start milling early enough you can win the game before you need to do anything else.

This deck is able to be really fast because it doesn't allow you to do much of anything other than set up the combo and execute it. If your opponent is able to quickly acquire enough credits to shut down the combo pieces, you're almost incapable of winning - the upsides, however, are that (1) you have a very good chance of winning if your opponent doesn't do that and (2) by the time your opponent realises that he or she should be doing that, it's probably too late.

I'd recommend trying a deck of this sort out at least once, even if only to remind yourself why you shouldn't do it again!