So, this is my take on the "dead you" or "jamieson" builds, with updates from True Colors. It is probably pretty obvious, but the goal is to flatline, with scoring 7 as a back up, using the basic "never advance" strategy.
My favorite idea: start ditching agendas into archives, along with any Shock!'s that you draw, and leave them in there. When the runner goes in, count up the damage needed for a kill, pop jackson, and pull out the points that might get them the game. If you can't kill outright there, then follow up with Punitive Counterstrike. Bloody good times! :)
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