Try to keep them out

Rom129 7

I like trying cards to see what they do. I'm not a big tournament player. Mostly I play just for fun. However, I would like to get better so if I want to go to a tournament I can. That's why I'm starting to post my decks.

My play style is to look for unique cards, combos or cards that don't get a lot of attention and see if I can make them work. If it gets hyped, I admit I tune it out and try something else. I don't like playing decks "everyone else" is.

My thought on this deck was get some ICE that could keep them out or discourage running early, build up the advancement tokens on Tennin then start dropping agendas. That is why a majority of my agendas are 3 cost - drop, Trick of Light and advance once - score.

Drawing has always been an issue in any deck building game I've played. My ICE was cheaper but discovered it wasn't doing a good job discouraging runs. Wall of Thorns was added. That led to money issues, hence Peak Efficiency was added. Architect was recently added to help get out agendas. I'm either agenda flooded with no Tricks or Trick flooded with no agendas.

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