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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
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Pre-rotation decklist |
aka The Bane of Jinteki.net Corps
Worlds is over! Which means its a return to deck exploration for me and a movement away from finely tuned beasts honed to destroy all enemies, and fun. I figured, its worth taking a look at some older archetypes and seeing what D&D brings to them. So we begin part one of my series in exporing old archetypes and updating them, perhaps for the better and perhaps just to make people ragequite on the jnet.
Lets start with Adam's cards, which probably shouldn't be played in Adam. Ok, brainchip is good in Adam, but like most people I'm a firm believer that you really aught to just play faust in that faction, and if you're doing that then there's certainly no need for multithreader. Paying 1 influence, 1 mu, and 3 creds for a recurring 2 credits for running is a steep price for most decks. Either they don't have the mu, they don't have the extra creds and clicks or they don't want to waste their influence on it.
Which brings us to the real question: Why are we paying for this shit?
How about we don't. Lets just offload it on our weeknights and weekends and twiddle here and there while we do whatever it is we really do with our time during the day. In comes workshop. And what's workshop's best friend? Stimhack of course, nothing like a little bit of recreational stimulants to help you on that secret project of yours. And the brain damage doesn't matter all that much so long as you actually steal some agendas, and if you do that you've got the mu for multithreader.
Its like a vicious cycle of a really good card enabling two other bad cards. But that's why we play games like these. To see if we can play bad cards and still win! Take that good players, I'm beating you with jank! What Ho!?
Ok, you're probably not going to actually beat good players with this deck, but you'll find its astoundingly resilient to damage decks. And you find most of those on jinteki.net. I've never seen a hive of scum and villiany so bent on flatlining a runner before; most of those plans fold to a brain chip and a scored agenda, though. Simply installing brainchip makes most Jnet players quit the game, or install things in remotes for you naked so that you can steal them.
So, you'll at least be able to beat them; and if enough people play this deck maybe jnet will get off the happy-go-lucky kill decks and learn to play a real glacier or FA deck. Then no one gets to have fun! Wouldn't that be great!?
The suite there's not much to say about. I chose 2 atmans because we've got the mu for it and it helps abuse threader if we don't pump breakers. Most R&D runs are free. Also, threader can set atman's strength, so its relatively easy to scavenge or clone chip or set right off of a workshop. Otherwise, gordian/mimic/lady is a fine & respectable suite and atman #2 lets you go high and long if you need to.
You can same old stimhacks in this deck since your hand size increases, giving HB decks an actual tough time if they don't win before you set up. And otherwise, nothing special.
Enjoy: Modern D&D Stimshop
Better Run, Better Run...
2 comments |
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11 Nov 2015
Bigguyforyou518
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Can you show us where the mean kill decks touched you? It's going to be okay, Son. You're safe now.