Silhouette - Thrice nightly

Maraviglia 7

I made this from Kranse's "Modified Notorious Daily Quester" so all credit to him/her for the build idea.

My changes include adding a Logos because that will allow all your programmes to be out at once as well as upping your hand size by one which in a deck with little room for discarding is really handy! It can allow you to relax a little on clicking to draw if you're missing a key card for a time because once the corp scores you can go get it (or a nice event if you have your rig out).

On the subject of hand size this is also part of the reason for swapping out Quality time for I've had worse. I never had occasion to need 5 cards and as i say i don't really want to be discarding so a 3 card draw for 1 credit seems a good deal to me. It also pulls double duty as a replacement for Plascrete carapace! Once you have your rig up additional copies of your programmes and Special order become your discard buffer.

Notoriety is a nice extra but i often found myself holding it with no good time to go for it. Instead i put in Inside job as an aid to key runs or if there's something tasty sitting out in a remote (which a quick HQ run will reveal) behind a lone ice it's mine!

My last change was to take out Feint and replace it with Forged activation orders. Feint is undeniably good but the lack of access bugged me and i have Inside job now as another run aid. I prefer this method for essentially killing ice that you know the corp can't afford to rez now, probably because you just bulled your way into HQ on an Account siphon and threw an Emergengy shutdown on the biggest ice out.

So my play strategy is quite simple with a few "rules" for myself.

Rule 1; don't account siphon past click 2

Rule 2; hold onto every copy of Quest completed you get.

Early on work on getting the rig out with some necessary face checking but being wary of probable damage. Logos is your friend here and if it's in your opening hand so much the better. Agressive Account siphoning is great here but see Rule 1 - i want time to remove the tags. You won't end up as rich but the goal is keeping the corp poor here and Magnum Opus is our personal bank. Same old thing often could just read "Same old account siphon". Once the rig is up it becomes a game of hitting HQ, derezzing big stuff. taking their credits and Forged activation orders. Sometimes you'll end up ahead of the corp in that you'll have seen their hand and the top card of R&D, not to mention everything in their servers and possibly all the ice out depending on how much they've had to install. This is what i consider a money turn and you can prepare for more central bullying later. Accessing remotes is hard because you have no breakers for it but as i hinted at earlier once the corp knows you're central focused you'll often end up with remotes only using one ice because they're busy icing HQ. Inside job can get you in, an Account siphon and Forged activations can mean they just can't rez it or if there is more ice in the remotes that means less in the centrals so Quest completed is the way to go. When something new goes down in a remote, hit HQ and have a look at what it was. If it's worth owning then carry on pushing for quest completed if not consider getting more credits or at least hit R&D - you never know what the next card is! But keep a full hand, you also never know when the next card is a Snare. Advanced login protocols is a bugger against this deck. You NEED 3 runs and a click event for Quest completed so other than playing 3 run events (which is possible) you're going to have to Legwork or attack R&D frequently to just try and snipe an agenda. You can get round it by going with Doppelganger as your console as in the build i first saw but Logos has more universal use and if you build decks around the threat of one card you'll never make anything.

So that's pretty much it. The only change ive considered is somehow getting some Decoys in for protection against Posted bounty and Breaking news tags outside of my control or even just running a siphon later in my turn. Anyway I've really enjoyed being aggressive with what in my experience has been a lesser used Runner.

2 comments
10 Sep 2015 Kitescreech

Feint allows things like shards (fragments?)to get set up , and bank jobs etc but I think Inside Job is a better card in this deck.

10 Sep 2015 Maraviglia

True but in this build it can be the reason you can access remotes without a Quest completed in hand so I can't see a reason to swap it out now. This has proved to be a monsterously strong deck for me. Only one loss so far (which was my fault) and even then it was a next turn win situation and the corp never had more than 7(?) credits.