Legality (show more) |
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Standard Ban List 23.09 (latest) |
Standard Ban List 23.08 (active) |
Rotation |
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Pre-rotation decklist |
Card draw simulator |
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Odds: 0% – 0% – 0% more
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Repartition by Cost |
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Repartition by Strength |
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Derived from |
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None. Self-made deck here. |
Inspiration for | |||
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Gimme Yer Money | 0 | 0 | 0 |
Include in your page (help) |
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I don't have too many cards, and this is my first deck here. Please don't call it stupid, even if you think it is. The point of this deck is to generate credits off of runs. Try to play Sneakdoor Beta and/or Account Siphon early on. You'll want to try to make runs as early as possible. If you let the Corp play some big ICE, you're screwed. A good first turn play is: -Bank Job -Sure Gamble -Account Siphon -Other Card Or -Bank Job -Sneakdoor Beta and/or Inside Job What I'm trying to say is that you'll want to generate as much money as you can before the Corp locks down HQ. You then use that money to try to build your rig as fast as you can. This deck needs speed. If you can't get the right cards, draw like crazy. Access HQ early on, install Sneakdoor Beta and/or icebreakers, and try to keep easy access to HQ until powerful ICE is laid, then head for the remote servers.
3 comments |
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13 Jan 2016
CTclone
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14 Jan 2016
NobbyNobs
I'll get rid of Desperado and add another Box-E. I'll get rid of Cache, and Decoy, but I like Data Dealer. I think I'll get rid of The Supplier, as most of my resources are pretty cheap, and don't need to be lowered by 2. I'll get another Sure Gamble, and try to add 2 Diesel in place of a Scrubbed. Thanks for the tips! |
14 Jan 2016
NobbyNobs
I'm also dropping 1 Unscheduled Maintenance, 1 Three Steps Ahead, and 1 Easy Mark. How do you edit it, by the way? |
Tips:
Stick to one console.
Generally avoid 1x cards. Since you ostensibly have just one Core, I'd suggest you just stick to Box-E. It's especially good here because it gets you to 6 memory, which lets you fit one of everything, provided you cut the Cache.
Speaking of Cache, for you Cache is basically just a worse Easy Mark, and Easy Mark is not that great in general. You'd probably be better off with a third Sure Gamble instead.
Try to get down to 45 cards, maybe 46 at most.
Try to include some draw and/or recursion (both are hard to fit in Criminal, but you have to try).
That said, this is generally solid.