Hacker's a good job, mate! (copy) - Muenster CT

ain 20

When I got back into netrunner as the local meta revived I told myself I wasnt going to invest much time into deck building. I was just going to netdeck a cool deck and be done with it. Anyway, this is the janky Baz deck I brewed and took to the second Muenster CT. At the time I haven't yet found what makes the ID click (it's Knickknack), so it's a bit all over the place.

The event was a casual tournament consisting of six rounds of single-sided swiss. There were 12 participants in total. There were plenty of snacks and drinks for everyone. In fact, there was more than we could hope to eat, so maybe come visit and help us with that! My corp list can be found here.

I'm excited the local meta is taking off and that our organizer sciurus_vulgaris managed to assemble such an awesome group of people!

Baz is hard to evaluate, because he doesn't get you credits or cards. The advantages I've found so far

  1. He compresses clicks you would otherwise spend installing
  2. He lets you react to ice rezzes on-demand
  3. He lets you use run-based recurring credits to fuel your engine
  4. You get to mess around with Window of Opportunity and Saci and feel a little less embarrassed.

Baz lets you execute some ridiculous turns and has some potent openings, such as this one, which happened during the day

Click one: install Open Market

Click two: install Knickknack, taking one credit from Open Market

Click three: install The Class Act, taking four credits from Open Market

Click four: run iced HQ, trashing Open Market for 2 credits and a card, installing a Boomerang to get past Kessleroid.

End turn at 6 cards in hand and 2 credits with TCA and KnickKnack up and going. In hindsight breaking with boomerang was a mistake here, but I figured I could bounce back by trashing TCA next turn. This was another lesson learned: try to trash TCA only once you find some other card draw. Nevertheless I think Knickknack is strong in this ID.

Findings

  • Sure Gamble has been kind of a downer. Maybe the deck runs too low on money, but I was unable to pay for it twice, when the rest of the engine kept running fine.
  • Knickknack has been great whenever it got played, easily netting me at least 4 credits and 2 cards the turn after.
  • Hermes didn't do anything, because almost no Agendas were scored. I have no idea if this is the right console for the deck or the meta.
  • Penumbral Testing is quite nice. You can install it for free with Cezve or after breaching HQ, which is easy enough to do. And with Knickknack it's 5 credits and a card in total.
  • Assets are kind of a problem. Pinhole/Cezve helps, but the deck probably needs more help here.

Match reports

Round 2 - Win against Built to Last

BTL tried to play it slow and bait me into assets in their remote. Sadly I ditched my Hermes to install WAKE, it would've been amazing here. With a Saci on HQ, some help from Cezve and many a boomerang I was able to charge WAKE enough to sweep up some points from R&D for a win on time.

Round 4 - Loss against Nebula

This was a tense game. I had a double cezve start but failed to find any kind of other econ. I barely managed to keep the corp from scoring with the help of Maintenance Access. Eventually I ran out of tools and they were able to slow advance a Remastered Edition backed up by Oppo and SYNC Rerouting. The timer was running down and on my final turn hail mary run with a fully charged WAKE only scored a measly 2 points, putting us at a draw. I hosted a card on Cupellation and went in for HQ with Window of Opportunity, so I could break the mestnichestvo there with boomerang after they rezzed it. I turned out one credit short of being able to fire the Cup, which allowed them to FA in their last turn after time was called.

Round 5 - Loss against Evil Ob

This round I got matched against ddark. I hoped so badly I would get to play as corp, as I wasn't convinced by my runner deck at all. Not that it would have changed a lot. The game went quite simple, we both set up our board states as I happily bounced into kessleroids. I made a mistake and liberally used my only boomerang while not having all of my breakers out yet. Ddark seized the Obportunity and fetched a Clearinghouse (or maybe it was in hand all along) to put behind a Kessleroid. I digged for answers, but came up short, resulting in a swift flatline win.

1 comments
6 May 2025 PowerlessCube

Appreciate the reference to TF2 " Meet the Sniper".

7/10 would Crim again.