Chaos Development Cycle

jakechance 22

Based off of Big Girls Play With Monoliths but without the Monolith. I really liked the idea of cyling through CT's deck with enough draw cards, programs, and FCC to build up money and strategically play breakers. Besides trying to hit R&D and maybe HQ (with NA) hard, this deck tries to also sustain it's cash flow after you're done cycling the deck.

I want to see how an early Gorman effects things since I'll probably be cycling instead of applying too much pressure early. I also threw in Sneakdoor to make all centrals vulnerable and spread ICE thin. Even if you never get to it, you can bluff the hit to Archives when trashing it with FCC.

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