Moons on the Moon

The Foundry Refining the Process

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Revised Core Set
Barrier ()
Code Gate (2)
Icebreaker ()
Multi ()
Other ()
Program ()
Sentry (6)
3x Tour Guide ●●●●● ●
Legality (show more)
Standard Ban List 25.08 (latest)
Standard Ban List 25.04 (active)
Rotation
Deck valid after First Rotation
Tournaments
NetRunner Standard Tournament #2 of 4 swan
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New Moons
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Moons on the Moon 1.0.2
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swan 580

I would like to put forward the argument that the foundry is the best ID for trying to run post rotation MWL 2.0 Moons. I for one the biggest problem in trying to run Moons is that you don't have access to Museum in a world without Friends and Clone Suffrage, but it's probably good enough to win a local GNK, maybe even a store champs if you're lucky.

CI is a no go because there are much better things to do with CI CB is no good because you /need/ turtlebacks AoT and ST aren't doing anything for our chosen ice suite CD isn't good because the ID ability doesn't help you win here and deckslots are already tight, trying to make this a 44 card deck won't help much SL requires you include something like mason belamy or roland 5 to get the ability to trigger ND isn't really a good pick because you're not gonna get that much vaule

So then the Foundry, helps you find ICE in a low ICE deck, and makes it so cards that help you actually win are the ones you begin to draw.

I went 3-0 today, though granted I came very close to losing two of those games. Estelle misses you, won't you be her friend?

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