Iain's Connections V.2.0 (The Source)

Whiskeyjackza 1

Drop the Corroders for Breach, The Source, Overmind and S&W. 2 cards extra though that needs to be cut...Need to test if The Source really works with Iain and worth the 4 influence - ideally turn it on (tutor it if not in hand) after the first fast advance agenda is scored...

1 comments
1 May 2014 steevo15

I built an iain deck that works on basically the same concept and it's been performing very consistently. I've found the source works amazing for slowing the corp down enough to get your rig out and put the pressure on. With three hostages, I only need 1x of the source, and I've been able to consistently pull it out every game after the first agenda is scored. So I'd pull out the second copy to save on influence.

It kind of seems like this deck is trying to do too many different things. I'm not sure why you have Scrubber in there, it kind of has anti-synergy with keyhole. I'd pull out 1x The Source and 1x Scrubber to put in a second keyhole to make sure you get it early. I like donut in here as it feeds in to the idea of slowing down the corp, which is what I think Iain wants to do. What was your reasoning for sneakdoor beta and snitch? It seems like they just use up too much MU and won't really benefit you much, especially if you want to hammer R&D with keyhole and store up the agendas in archives. I don't think planned assault needs to be in here either. All of your events are in there as either 3 ofs or 2 ofs, and it just doesn't seem like you'll need to tutor for them. Since you have the dyson mem chips in there, I'd consider putting in underworld contact.