Turbo rig? vHJ.1

HepatitvsJ 244

Just an Idea I threw together with the concept of getting a rig together faster than the corp can build up. The 3 Deus x really help with Jinteki and HB. Everything else is for just dropping and running to pressure the corp. No extra access so you're stuck with one card but if you can run constantly it shouldn't matter. redundant programs for recursion with Larla and continuing to fuel FLCC while you have you rig. Clone chips to get back parasites or key breakers.
3 comments
28 Nov 2013 x3r0h0ur

Looks good, but I feel like any deck without MOPUS or Kati is going to be a little broke. I'd squeeze in at least 1 mopus. Though depending on how much deck cycling you do, you might be able to hit laundry's and gambles enough to stay in business, since its efficient on the breaker side. Any MU issues? Seems like mid game the parasites would keep your MU occupied.

28 Nov 2013 HepatitvsJ

If I dont have two data suckers out I can run full rig and pop a deus x or parasite with CT 5th MU. If I have two DS and a full rig I'm breaking ice easily. I've only play tested by myself but it seems to work OK. The draw and FLCC seems to keep money handy but I'm looking for tutorials on YouTube today to try and get otcgn working so I can actually play vs real people.I'll know more then.

28 Nov 2013 prozz

in theory u could go tag me mode, but in practice without plascrete's its hard here. any experience with scorched earth?